Wednesday 20 October 2010

Preliminary Task Post production Blog

Before we could start editing anything, we had to access our work from the final cut server. All your work is saved in the server and ready to check out when you need to edit it. After you have finished your editing session you need to check it in again so it is saved to the server, ready for you to access it the next time. The purpose for the server is that it saves your work and it enables you to access your work at any time from any machine which is connected to that server and it makes sure you know where your work is and it therefore enables you to find your work quickly at any time and not to lose a huge piece of edited work. 


When editing your work you need to make sure that the continuity of your project works so that the audience can keep their orientation and does not get confused. It is also crucial to ensure that all the continuity works when you shoot your film, to make it easier for the editor. For example when we did our preliminary task post production we noticed that one of our actors had his hands swinging in one shot and in the next he suddenly had one hand in his pocket. We kept telling him to do the same thing every time he acted it, during the shooting, but I guess it was our responsibility to ensure continuity and we should have checked this more carefully to make it easier for our editing process. To ensure that this could not be seen by the audience we had to vary the shots and cut a couple more shots in to cover it up.


When we started editing we first viewed all of our material and organised it into the 'Rushes Bin'- this is all your raw footage (i.e. a backup copy)- and the 'Log Bin'- this is a bin in which you put all the material which you like and which you might be able to put into your video. This makes the whole editing process a lot faster and it helps you to use your time effectively, so you can focus on how you are going to be able to piece it together. When we were editing we viewed all our material and we noticed that all the shots from one set up were unfocused and therefore we had to re plan in a way that we would be able to produce a good piece of work without that shot. Also as you put you material into the 'Log Bin' you rename it to make it easier for you to find it quickly as you are editing the movie. I found this very helpful because it enabled us to make quick decisions and then move on rather than having to search for one shot for ages. 

First we started by putting all our shots together so that they were as close as possible to the storyboard and after we were happy with that, we went over the whole thing again and tried to put in different shots to make it more effective and give it an interesting spin. For some of these shots we needed to do sound bridges so that we could use one image to work with a different sound to its original sound. We did this when we wanted to show our actress playing with the Rubik's cube, and show her hands in a close up whilst the other actor was saying something to her which did not fit in with the point at which we filmed the close up of her hands. We also tried to put all our shots together to make sense, effectively always looking at our continuity and making sure that the audience knows what the space looks like, which is why we need an establishing shot. We disobeyed this very common rule by having our first shot of our actor's shoes walking into the room, then leading to the establishing shot which was therefore a bit delayed.

Wednesday 13 October 2010

Preliminary Task Evaluation

For our preliminary task everyone in our group got assigned a room to film their scene in their groups. My group got assigned the editing suite to film our preliminary task. I thought this location worked alright for our task although it was difficult to find a good angle to be able to include the actors’ feet in the wide shot whilst avoiding to see anything but the white wall which we were filming in front of. Therefore we ended up having to use other parts of the room such as the TV’s and desks in the background especially when we were doing over the shoulder shots and close ups.


Whilst shooting our scene all of us were responsible for pretty much everything. One person was operating the camera but still everyone else in the group was choosing the frames and helping him assure that everything (i.e. Focus, exposure, white balance, etc.) was levelled correctly to get the best possible images. I personally was thinking a lot about continuity and with the help of all the other people in the group we were deciding on shots and focus points to enhance our scene.


Lighting:
The lighting in our scene was very basic as we just used the normal overhead lights in the editing suite. This made our scene look very clinical, making the viewer focus on the actors rather than the setting. This use of lighting ensured that both of the actor’s faces were seen clearly and therefore the camera could see their facial expressions and emotions. I think this use of lighting was effective because as the viewer you could then see the Rubik’s Cube being handed over clearly without having to think hard about what it is. This made the scene easier to understand and also easier to watch altogether.


Filming:
When we set up our camera we watched out for getting the right white balance- to ensure that all the colours in the room look normal and in proportion and also to make sure that there aren’t any continuity mistakes in terms of lighting and colour-, we watched out for getting the correct exposure- i.e. not having any areas in the image which were overexposed or underexposed by adjusting the aperture of the camera- and we also tried to make sure that we got a good focus for every shot. This just make the whole scene look professional although I did notice that we did not manage to get the focus right on some of our frames which we only noticed once we viewed the material.
As we were filming inside it was not too difficult to ensure that the tripod was level each time but we still tried to check before each shot, to make the whole task look a bit more professional and skilled. Every time after we changed our position we ‘Bubbled’ the tripod, making sure that everything was levelled.
With every shot we tried to remember to use the rule of thirds and put your main focal point of centre, to make sure that the type of shot (i.e. close ups, over the shoulder shots, wide shots, etc.) were set up correctly and that nothing was seen on the image which was not supposed to be there, and also that we made sure we followed the 180 degree rule so the whole scene made sense.
Our entire group was responsible for continuity and therefore we all made sure that nothing was in the frame which was not supposed to be there, such as camera bags or lighting equipments which made our scene look more professional. We checked each time that nothing was in the background which should not have been there.
As we were filming in the editing suite we were forced to adjust our angle of camera to ensure that the background was mainly the white wall, to make the actors stand out and to have the viewer focus on the actors rather than on the setting. For some of the close ups we had to adjust our angles to conform the rule of thirds and therefore have a nicer image composition.

Sunday 10 October 2010

Storyboarding

What are they and what are they used for?
Storyboards are graphic illustrations of what your film sequence will look like. This helps you to organize and visualize what your film will be like. It also enables you to do a shotlist for the shoot which then helps you to keep an overall look over what has been done and what still needs to be done. Storyboards hepl greatly on set as well. They enable actors to know what they are doing, set designers to know what's in the shot and what isn't and it enables the technical team to set up more quickly as they already know what they are doing.

How to do it?
Some people believe that they need to be really good at drawing in order to be able to do this. That isn't true. If you can't draw you can either just draw absolutely necessary aspects or you could photograph mannequins, arranged to fit the set up of your scene. As the pictures are still it is difficult to show the actors' movements or any camera movement. This is often solved with the use of arrows to represent any movement going on in that shot. Since the storyboard just needs to enable you to drop your ideas down on paper, keep it small and don't use a lot of space. Also label your shots which makes it easier to refer to specific ones on set.

Wednesday 6 October 2010

Introduction to Video Camera



Before you can start shooting a frame you need to adjust certain camera setting such as the white balance, aperture settings, focusing and shutter speed. All of these settings affect the picture of the shot making it lighter and more focused. The white balance adjusts the colour proportions of the picture making the white actually seem white rather than blue or slightly orange. To adjust the white balance you have someone stand in front of the camera with either a white board or just a white piece of paper, then the camera operator focuses on the white piece of paper and does the white balance. On the school cameras this is done by pressing the ‘white balance’ button whilst on other cameras this is done by actually manually controlling the white balance and adjusting it until every colour looks right. The aperture adjustments are made by adjusting a wheel at the front of the camera. The aperture affects the amount of light entering the lens by opening up to a certain size every time an image is taken- this happens 25 times in one second. To focus the image on the school cameras you put everything in their positions, you then zoom in to a certain object/subject and focus on their eyes (if it is a person/animal/etc.) by adjusting the wheel at the front of the camera, you then zoom back out to adjust your frame in a way that you want it for your frame. The time code of the camera is determined by how many hours, minutes, seconds, frames you have already shot (Hours:Minutes:Seconds:Frames- 01:46:31:12) giving every frame a unique time code on that role of film. The viewfinder of the camera is the part of the camera which you look through to find your frame for a shot.
When you set up your tripod you need to make sure it stands securely as not to damage camera or tripod, you then secure the camera to the tripod. To assure that the frame is straight you need to bubble your tripod, you do this with the help of a water scale where you try to adjust it in a way that the bubble ends up in the circle of the water scale. This assures that your frame is not tilted to any sides, in some cases making sure that the horizon is straight. You also need to adjust the height of the tripod to achieve different effects such as the hero shot or making characters seem more vulnerable, by shooting from slightly above. If you do an over the shoulder shot the camera should be on eye level with the person on screen. The advantage of using a tripod rather than making it handheld is that your image is a lot steadier and that your video looks much more professional than if you did it handheld unless you want to achieve an effect of the characters viewpoint when running (eg:blair witch project).    

Different Camera shot types include:
Extreme Wide shot:                            Extreme Close up:
       
Mid Shot:                                   
                                                                    Two Shot:

 Over the shoulder Shot:                                 Point of view shot:
                           

Medium close up:                                       Cut Away:
   

Weather Shot:


To make frames in these shot types look nice you neednto remember the rule of thirds. This is a rule which determines the spatial placement of objects in your frame. If you split your frame up into 3rds diagonally and horizontally you get different areas of the image. The points of intersection are the so called 'hot spots'. These are the areas of any frame/image which we look at first as soon as we see it. So it is normal for the focal points of the frame to be on those hotspots to make the image easy on the eye. Some pictures work well if only certain areas of the frame are taken up by the focal point, so if a third is taken up by the floor and a third is taken up by the sky the image composure should work well. You would also want to avoid putting your focal point right in the centre of the image because it almost never looks good.

izzyvideo110pic.jpghere his eye is on a hot spot and he is taking up two thirds of the frame which makes a nice image composure and works well together. 

Another important factor which includes the use of camera and editing is 'continuity editing' This ensures that the viewer understands the story line of a film and that there are no moments when the viewer remembers that they are watching a movie at the moment because of bad editing or continuity problems. Continuity editing is made up of two main factors- spatial continuity and temporal continuity. Temporal continuity is best preserved by avoiding any strong changes in light after a cut and by making sure that nothing changes back after it has already happened. So if in a fight scene for instance someone gets punched and breaks their nose and you see the blood flowing to the chin, you need to make sure that in the next frame the blood is in the same place, so it isn't further up or down as it might temporarily throw the audience and confuse them. Another way to preserve temporal continuity is not to break the ellipsis- this is a break in the natural time as portrayed by the editing of the film. As the editor you also need to make sure that the diegetic sound matches the action on screen in order for all of it to make sense. Sometimes video montage is used to portray the passing of long periods of time. Matching on action is also important- this is that as the editor you need to make sure that after a change of frame the action is picked up just where it left off in the previous frame. Another rule you should remember when shooting a scene is the 180° rule. Here you need to make sure that if two characters are having a conversation, the camera doesn't go any further around them than 180°.



180_degree_rule.png

In our preliminary task which we did in our lesson we had to shoot a certain scene. During our shoot I think we worked quite well together and did not make a lot of mistakes. I think we need to listen to one another more and bring in our own ideas whilst listening to other just as much. I also think we need to discuss with the whole group before we do anything, such as move anything in order to make t look nicer, without considering continuity. 

In order for everyone on set to know what to do you need certain key terms so no one gets confused. These are:
Stand by/Standing by- the director shouts this when he/she wants everyone to get into their places and get ready for filming.
Turn over/Turning over- this means that the Camera and sound are getting turned on which is crucial for any kind of recording.
Action- at the beginning of a take the director shouts this to let everyone know when to start acting
Cut- This is shouted at the end of a scene and it is a signal for the camera and sound to be turned of and for the actors to relax.

The difference between still pictures and videos is that when you video someone you see everything they do and you can see everything that is happening whilst when taking photographs you just have a period of time which ranges from 1/8000 of a second to 30 seconds (depending on your choice and use of exposure) in which you can see what is going on after you have switched off the camera. I personally love both kinds of devices as they both have their charm. Videoing someone is just as much of an art as taking a photograph of someone and make it look professional. So therefore I would say that I loved the change to video camera as much as I loved the first time I tried out my photography camera. I think it is difficult to say which I prefer as both are very different.